This section introduces you to the terminology used to define sprites and describes the characteristics that govern the creation of sprite animation in an application.
If you're writing an application that uses sprite animation outside of a QuickTime movie, you use the routines available to you in the sprite toolbox, described in the "Sprite Toolbox Reference" . If your application is designed to work with QuickTime movies, you can take advantage of the routines available to you in the sprite media handler, which is discussed in Chapter 2, "Sprite Media Handler." With QuickTime 3, you can also add various types of user interactivity to your movie by using wired sprites. They are discussed in detail in Chapter 3, "Wired Sprites."
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